Meteorites are a kind of equipment that you gain access to at the beginning of Rizelea's Route (players on Kanata's Route will have to wait until Chapter 11 to gain access). Each character has a "Planet" slot and 3 different "Planetary Rings" that Meteorites can be equipped in--the capacity of each ring starts off at 1, but can be upgraded by paying some money and consuming some materials. The cost and materials for each upgrade of each ring is different, and the first ring has a maximum capacity of 3, while the second has a max capacity of 5, and the third, 7. The Planet slot will grant the biggest bonus possible for the meteorite equipped there--the further away from the Planet slot a meteorite is placed, the smaller the bonus it bestows.
Meteorites come in different "colors" that are associated with their effects--red meteorites will be ATK and INT boosters, while blue ones will boost DEF and/or RES. Some combinations of meteorite colors present in the same ring, in conjunction with the color of the Planet meteorite, will bestow "Planetary Effect" bonuses on the character.
Meteorites are crafted just like other equipment, and require you to own the appropriate synthesis manual to gain access to the recipes. Below will be a list of the different meteorites that can be crafted, their recipes, and their effects when equipped in different slots.
Planetary Rings[]
The "Solar System"[]
The Planetary Rings work similarly like a Solar System, where you have a Core as the Sun and the other Meteories that wil orbit around.
There is a maximum limit to how much Meteorites you can place on each ring. There are a total of 3 rings, circulating around the Core.
Core - 1 Meteorite only.
Inner Ring - 3 Meteorities Limit.
Middle Ring - 5 Meteorities Limit.
Outer Ring - 7 Meteorities Limit.
The Linkages & The Core[]
Those Meteorities you placed would affect each other to come out with Combinations. However, do note that, the Core is very important. The Core manages all the linkages and any Combination can accept any kind of order for the Meteorities. But, their Core is one and only. If the Combination needs a Red Meteorite as Core, it must have one.
Further into Combinations, there are a total of 4 types of Combinations. Some Combinations require the entire ring, while some no. But as a reminder, do know that they are three rings in total.
Inner Most Ring Combinations - Combinations which only require 3 Meteorities. Since they only require 3 Meteorities, you could make the combination even with the Inner Ring, and outwards. But usually their effects won't be too significant.
Middle Ring Combinations - Combinations which require 5 Meteorities. Since they require 5 Meteorities, you can't do it with the Inner Ring, but you can do it from the Middle Ring and also the Outer Ring.
Outer Ring Combinations - Combinations which require 7 Meteorities of the same color. In this case, since they require 7 Meteorities, you can only do it with the Outer Ring.
Perfect Ring Combinations - Combinations which requires 8 Meteorities of the same color on the Outer Ring, they provide very powerful effects to your characters.
Side Note : When you browse through your Combinations in-game. You might find White and Dark Combinations for the 8 Meteorities aren't there. But do not worry, they are still enabled, maybe they kept it a secret. Since well, they can't be crafted, you have to purchase them through the Convert Shop, aka Black Market.
Side Note on Side Note: You're wrong. The page with the 8 White/Dark Meteorite combinations is obtained from Planetary FX 09.
Planetary Ring Upgrades[]
This is a table of the materials required to upgrade each Planetary Ring at each level.
Meteorites[]
Below will be a table of the different meteorites that can be crafted and their effects. Recipes will be listed on the individual Meteorite pages, since they can require up to 7 different ingredients. Effect strengths will be based on the magnitude of the effect once all 3 rings are unlocked (Meteorites are weaker when fewer rings are available for placement)
Completed and also partly confirmed. If any infomation that's wrong, post on my talk page, and I'll look into it.
@ Felka, If theres a need to limit the width of tables, go ahead and edit them. I wanted to make them easily readable, but it seems that Black Meteorites and some other effects, are seriously too long to be fit in a box, and therefore needing a new line, and that is kinda.. ugly. So yeap, look into it if you want a more globalised formatting.
This Section is done at and by:
Mirumi Mira 13:47, July 14, 2010 (UTC)
Red Meteorites[]
Corresponds to Attacking Abilities, and also form the Perfect Ring Effect of Antares.
Name | Color | Synth Manual | Core | Ring 1 | Ring 2 | Ring 3 |
---|---|---|---|---|---|---|
Burning Star | Red | ATK + 250 | ATK + 200 | ATK + 150 | ATK + 100 | |
Flame Light | Red | ATK + 625 | ATK + 500 | ATK + 375 | ATK + 250 | |
Dragon Comet | Red | ATK + 1250 | ATK + 1000 | ATK + 750 | ATK + 500 | |
Dark Matter | Red | ATK + 2250 | ATK + 1800 | ATK + 1350 | ATK + 900 | |
Quasar | Red | ATK + 3750 | ATK + 3000 | ATK + 2250 | ATK + 1500 | |
Brain Star | Red | INT + 250 | INT + 200 | INT + 150 | INT + 100 | |
Intellectual Light | Red | INT + 625 | INT + 500 | INT + 375 | INT + 250 | |
Magic Comet | Red | INT + 1250 | INT + 1000 | INT + 750 | INT + 500 | |
Luna Matter | Red | INT + 2250 | INT + 1800 | INT + 1350 | INT + 900 | |
Sunshine | Red | INT + 3750 | INT + 3000 | INT + 2250 | INT + 1500 | |
Puchi Flare | Red | ATK/INT + 375 | ATK/INT + 300 | ATK/INT + 225 | ATK/INT + 150 | |
Blast Flare | Red | ATK/INT + 1250 | ATK/INT + 1000 | ATK/INT + 750 | ATK/INT + 500 | |
Burst Flare | Red | ATK/INT + 2500 | ATK/INT + 2000 | ATK/INT + 1500 | ATK/INT + 1000 |
Blue Meteorites[]
Corresponds to Defensive Abilities, and also forms the Perfect Ring Effect of Achernar.
Name | Color | Synth Manual | Core | Ring 1 | Ring 2 | Ring 3 |
Blue Star | Blue | DEF + 250 | DEF + 200 | DEF + 150 | DEF + 100 | |
Guard Light | Blue | DEF + 625 | DEF + 500 | DEF + 375 | DEF + 250 | |
Diamond Comet | Blue | DEF + 1250 | DEF + 1000 | DEF + 750 | DEF + 500 | |
Aurora Matter | Blue | DEF + 2250 | DEF + 1800 | DEF + 1350 | DEF + 900 | |
Magnet Core | Blue | DEF + 3750 | DEF + 3000 | DEF + 2250 | DEF + 1500 | |
Resist Star | Blue | RES + 250 | RES + 200 | RES + 150 | RES + 100 | |
Reflection Light | Blue | RES + 625 | RES + 500 | RES + 375 | RES + 250 | |
Lunatic Comet | Blue | RES + 1250 | RES + 1000 | RES + 750 | RES + 500 | |
Clear Matter | Blue | RES + 2250 | RES + 1800 | RES + 1350 | RES + 900 | |
Neutrinos | Blue | RES + 3750 | RES + 3000 | RES + 2250 | RES + 1500 | |
Puchi Shield | Blue | DEF/RES + 375 | DEF/RES + 300 | DEF/RES + 225 | DEF/RES + 150 | |
Blue Shield | Blue | DEF/RES + 1250 | DEF/RES + 1000 | DEF/RES + 750 | DEF/RES + 500 | |
Diamond Shield | Blue | DEF/RES + 2500 | DEF/RES + 2000 | DEF/RES + 1500 | DEF/RES + 1000 |
Green Meteorites[]
Corresponds to Quickness, also forms the Perfect Ring Effect Mira.
Name | Color | Synth Manual | Core | Ring 1 | RIng 2 | Ring 3 |
Flying Star | Green | SPD + 250 | SPD + 200 | SPD + 150 | SPD + 100 | |
Boost Light | Green | SPD + 625 | SPD + 500 | SPD + 375 | SPD + 250 | |
Tornado Comet | Green | SPD + 1250 | SPD + 1000 | SPD + 750 | SPD + 500 | |
Wing Matter | Green | SPD + 2250 | SPD + 1800 | SPD + 1350 | SPD + 900 | |
Cross Meteor | Green | SPD + 3750 | SPD + 3000 | SPD + 2250 | SPD + 1500 | |
Hit Star | Green | HIT + 250 | HIT + 200 | HIT + 150 | HIT + 100 | |
Lock-on Light | Green | HIT + 625 | HIT + 500 | HIT + 375 | HIT + 250 | |
Brass Comet | Green | HIT + 1250 | HIT + 1000 | HIT + 750 | HIT + 500 | |
Homing Matter | Green | HIT + 2250 | HIT + 1800 | HIT + 1350 | HIT + 900 | |
Dark Eye | Green | HIT + 3750 | HIT + 3000 | HIT + 2250 | HIT + 1500 | |
Beast Eye | Green | HIT/SPD + 375 | HIT/SPD + 300 | HIT/SPD + 225 | HIT/SPD + 150 | |
Eagle Eye | Green | HIT/SPD + 1250 | HIT/SPD + 1000 | HIT/SPD + 750 | HIT/SPD + 500 | |
Hawk Eye | Green | HIT/SPD + 2500 | HIT/SPD + 2000 | HIT/SPD + 1500 | HIT/SPD + 1000 |
Yellow Meteorites[]
Corresponds to Actions in Combat, also forms the Perfect Ring Effect Capella.
Name | Color | Synth Manual | Core | Ring 1 | Ring 2 | Ring 3 |
Lucky Star | Yellow | LUK + 250 | LUK + 200 | LUK + 150 | LUK + 100 | |
Clover Light | Yellow | LUK + 625 | LUK + 500 | LUK + 375 | LUK + 250 | |
4-Leaf Clovermet | Yellow | LUK + 1250 | LUK + 1000 | LUK + 750 | LUK + 500 | |
Cuticle Matter | Yellow | LUK + 2250 | LUK + 1800 | LUK + 1350 | LUK + 900 | |
Happiness Lacker | Yellow | LUK + 3750 | LUK + 3000 | LUK + 2250 | LUK + 1500 | |
Rising Star | Yellow | AP + 5 | AP + 4 | AP + 3 | AP + 2 | |
Point Light | Yellow | AP + 10 | AP + 8 | AP + 6 | AP + 4 | |
Go Go Comet | Yellow | AP + 15 | AP + 12 | AP + 9 | AP + 6 | |
Vital Matter | Yellow | AP + 20 | AP + 16 | AP + 12 | AP + 8 | |
Chrono Gate | Yellow | AP + 25 | AP + 20 | AP + 15 | AP + 10 | |
Active Heart | Yellow | LUK + 375, AP + 7 | LUK + 300, AP + 6 | LUK + 225, AP + 4 | LUK + 150, AP + 3 | |
Angel Heart | Yellow | LUK + 1250, AP + 15 | LUK + 1000, AP + 12 | LUK + 750, AP + 9 | LUK + 500, AP + 6 | |
Fairy Heart | Yellow | LUK + 2500, AP + 22 | LUK + 2000, AP + 18 | LUK + 1500, AP + 13 | LUK + 1000, AP + 9 |
Brown Meteorites[]
Corresponds to Effects and Surroundings, HP, also forms the Perfect Ring Effect Becrux.
Name | Color | Synth Manual | Core | Ring 1 | Ring 2 | Ring 3 |
Gaea Star | Brown | HP + 1250 | HP + 1000 | HP + 750 | HP + 500 | |
Heart Light | Brown | HP + 2500 | HP + 2000 | HP + 1500 | HP + 1000 | |
Lively Comet | Brown | HP + 5000 | HP + 4000 | HP + 3000 | HP + 2000 | |
Life Matter | Brown | HP + 7500 | HP + 6000 | HP + 4500 | HP + 3000 | |
Energy Planet | Brown | HP + 12500 | HP + 10000 | HP + 7500 | HP + 5000 | |
Poison Star | Brown | Poison Aliment +50% | Poison Aliment +40% | Poison Aliment +30% | Poison Aliment +20% | |
Paralysis Star | Brown | Paralysis Aliment + 50% | Paralysis Aliment + 40% | Paralysis Aliment + 30% | Paralysis Aliment + 20% | |
Sleep Star | Brown | Sleep Aliment + 50% | Sleep Aliment + 40% | Sleep Aliment + 30% | Sleep Aliment + 20% | |
Black Matter | Brown | Darkness Aliment + 50% | Darkness Aliment + 40% | Darkness Aliment + 30% | Darkness Aliment + 20% | |
Dead Star | Brown | Sudden Death Aliment + 12% | Sudden Death Aliment + 10% | Sudden Death Aliment + 7% | Sudden Death Aliment + 5% | |
Surprise Card | Brown | Fewer Ambushes + 25 | Fewer Ambushes + 20 | Fewer Ambushes + 15 | Fewer Ambushes + 10 | |
Anti-surprise | Brown | Fewer Ambushes + 75 | Fewer Ambushes + 60 | Fewer Ambushes + 45 | Fewer Ambushes + 30 | |
Anchor Surprise | Brown | Fewer Ambushes + 125 | Fewer Ambushes + 100 | Fewer Ambushes + 75 | Fewer Ambushes + 50 |
Purple Meteorites[]
Corresponds Element Defenses and Monster Loots, also forms the Perfect Ring Effect Formalhaut.
Name | Color | Synth Manual | Core | Ring 1 | Ring 2 | Ring 3 |
Experienstar | Purple | EXP gain + 12% | EXP gain + 10% | EXP gain + 7% | EXP gain + 5% | |
Star G | Purple | Gala gain + 25% | Gala gain + 20% | Gala gain + 15% | Gala gain + 10% | |
Insoul Star | Purple | Souls Gain + 7 | Souls Gain + 6 | Souls Gain + 4 | Souls Gain + 3 | |
Drop Star | Purple | Item Drop + 12% | Item Drop + 10% | Item Drop + 7% | Item Drop + 5% | |
Mana Star | Purple | Mana Gain + 5 | Mana Gain + 4 | Mana Gain + 3 | Mana Gain + 2 | |
Brave Light | Purple | Fire RES + 12% | Fire RES + 10% | Fire RES + 7% | Fire RES + 5% | |
Aqua Light | Purple | Water RES + 12% | Water RES + 10% | Water RES + 7% | Water RES + 5% | |
Lightning Light | Purple | Lightning RES + 12% | Lightning RES + 10% | Lightning RES + 7% | Lightning RES + 5% | |
Wing Light | Purple | Wind RES + 12% | Wind RES + 10% | Wind RES + 7% | Wind RES + 5% | |
Gaea Light | Purple | Earth RES + 12% | Earth RES + 10% | Earth RES + 7% | Earth RES + 5% | |
Saint Light | Purple | Light RES + 12% | Light RES + 10% | Light RES + 7% | Light RES + 5% | |
Dark Light | Purple | Dark RES + 12% | Dark RES + 10% | Dark RES + 7% | Dark RES + 5% | |
Elemental Master | Purple | All RES + 12% | All RES + 10% | All RES + 7% | All RES + 5% |
Black Meteorites[]
Corresponds great offensive and defensive abilties, also forms a Perfect Ring Effect that isn't shown in the in-game database, Great Wall.
Name | Color | Synth Manual | Core | Ring 1 | Ring 2 | Ring 3 |
Aura Star | Black | MeteoriteSynth Alpha | DEF + 3750, RES + 3000, LUK + 1250 | DEF + 3000, RES + 2400, LUK + 1000 | DEF + 2250, RES + 1800, LUK + 750 | DEF + 1500, RES + 1200, LUK + 500 |
Recovery Star | Black | MeteoriteSynth Alpha | Healing Effects + 125% | Healing Effects + 100% | Healing Effects + 75% | Healing Effects + 50% |
Berserk Comet | Black | MeteoriteSynth Alpha | Rush / Mighty Blow Attacks Damage + 1250 | Rush / Mighty Blow Attacks Damage + 1000 | Rush / Mighty Blow Attacks Damage + 750 | Rush / Mighty Blow Attacks Damage + 500 |
Giga Soul Matter | Black | MeteoriteSynth Alpha | Mighty Blow / Magic Attacks Damage + 1250 | Mighty Blow / Magic Attacks Damage + 1000 | Mighty Blow / Magic Attacks Damage + 750 | Mighty Blow / Magic Attacks Damage + 500 |
Star Dust | Black | MeteoriteSynth Alpha | Rush / Magic Attacks Damage + 1250 | Rush / Magic Attacks Damage + 1000 | Rush / Magic Attacks Damage + 750 | Rush / Magic Attacks Damage + 500 |
Elemental Matter | Black | MeteoriteSynth Beta | Physical, Fire, Wind, Thunder Attacks Damage + 2500 | Physical, Fire, Wind, Thunder Attacks Damage + 2000 | Physical, Fire, Wind, Thunder Attacks Damage + 1500 | Physical, Fire, Wind, Thunder Attacks Damage + 1000 |
Material Light | Black | MeteoriteSynth Beta | Physical, Water, Earth Attacks Damage + 2500 | Physical, Water, Earth Attacks Damage + 2000 | Physical, Water, Earth Attacks Damage + 1500 | Physical, Water, Earth Attacks Damage + 1000 |
Cursed Comet | Black | MeteoriteSynth Beta | Physical, Light, Dark Attacks Damage + 2500 | Physical, Light, Dark Attacks Damage + 2000 | Physical, Light, Dark Attacks Damage + 1500 | Physical, Light, Dark Attacks Damage + 1000 |
Damascus Matter | Black | MeteoriteSynth Beta | HIT + 3750 | HIT + 3000 | HIT + 2250 | HIT + 1500 |
Shadow Arc | Black | MeteoriteSynth Beta | DEF + 3750 | DEF + 3000 | DEF + 2250 | DEF + 1500 |
Meteor of Light | Black | MeteoriteSynth Gamma | SPD + 3750 | SPD + 3000 | SPD + 2250 | SPD + 1500 |
Dark Meteor Light | Black | MeteoriteSynth Gamma | All Elemental Attacks + 50% | All Elemental Attacks + 40% | All Elemental Attacks + 30% | All Elemental Attacks + 20% |
Gravity Light | Black | MeteoriteSynth Gamma | All RES + 75% | All RES + 60% | All RES + 45% | All RES + 35% |
White Meteorites[]
Corresponds even greater offensive and defensive abilties, also form a Perfect Ring Effect that isn't shown in the in-game database, Polaris.
Note: EXP Rate max at 200%, that is 2 Clear Crystal at Ring 1 position or 2x the Polaris Ring Effect.
Name | Color | Synth Manual | Core | Ring 1 | Ring 2 | Ring 3 | Fragment |
Clear Crystal | White | MeteoriteSynth Delta | EXP Rate + 125% | 100% | 75% | 50% | Fury |
White Pearl Light | White | MeteoriteSynth Delta | ATK/DEF + 5000 | 4000 | 3000 | 2000 | Fortune |
Freezing Dust | White | MeteoriteSynth Delta | INT/RES + 5000 | 4000 | 3000 | 2000 | Fame |
Galaxy Core | White | MeteoriteSynth Delta | All Attacks Damage + 50% | 40% | 30% | 20% | Loving |
Engage Star | White | MeteoriteSynth Delta | (SPD + 5000) + 25% | 4000, 20% | 3000, 15% | 2000, 10% | Brave |
Cosmo Beauty | White | MeteoriteSynth Epsilon | (LUK + 5000) + 25%, AP + 50 | 4000, 20%, 40 | 3000, 15%, 30 | 2000, 10%, 20 | Faith |
Lunar Twilight | White | MeteoriteSynth Epsilon | (ATK + 5000) + 25%, HIT/SPD + 5000 | 4000, 20% | 3000, 15% | 2000, 10% | Favored |
Artemis Heart | White | MeteoriteSynth Epsilon | (INT + 5000) + 25%, LUK + 5000 | 4000, 20% | 3000, 15% | 2000, 10% | Future |
Legend Quiz | White | MeteoriteSynth Epsilon | Elemental, Rush Attacks Damage + 50% | 40% | 30% | 20% | Fever |
Star Illusion | White | MeteoriteSynth Epsilon | Elemental, Mighty Blow Attacks Damage + 50% | 40% | 30% | 20% | Fright |
Milky Way | White | MeteoriteSynth Omega | Elemental, Magic Attacks Damage + 50% | 40% | 30% | 20% | Miracle |
Astro Energy | White | MeteoriteSynth Omega | HP/DEF/RES + 6250, Elemental def + ?? | 5000 | 3750 | 2500 | Lucky |
Shining Sphere | White | MeteoriteSynth Omega | ATK/HIT/SPD + 4500, Elemental atk + ?? | 3600 | 2700 | 1800 | Fit |
Meteorite Combinations[]
When the correct Meteorites are placed in the correct order, a combination effect comes out. There are some combinations which are multi colored, while some single colored. To find out more regarding them, refer the tables below.
Combinations of 3 Meteories[]
Name | Core | Meteorite 1 | Meteorite 2 | Effect |
Power Fight | Red | Red | Red | Critical Ratio Up. Fire, Wind resistances Up. |
Defensive | Blue | Blue | Blue | Reduce damage taken. Water, Earth Resistances Up. |
Suit | Green | Green | Green | May Nullifies Abnormal Status. Thunder, Water Resistances Up. |
Lucky Star | Yellow | Yellow | Yellow | Item Drop Rate Up, Thunder, Water resistances Up. |
Attack Support | Brown | Brown | Brown | Reduces all elemental damage against you. |
Regeneration | Purple | Purple | Purple | Slight HP recovery per turn. Earth, Fire resistances Up. |
Blackened Earth | Black | Black | Black | Slight increase in amount of HP restored by using healing items. |
Snow White | White | White | White | May Nullifiy all status aliments beside death and poison. |
Brush Up | Red | Blue | Yellow | Slight increase in Rush and Mighty Blow attacks damage, |
Body Care | Green | Brown | Purple | May Nullifiy all status aliments. |
Lucky! | Red | Yellow | Purple | Slight increase in EXP gain rate. |
Addition | Blue | Red | Brown | Slight increase in critical hit ratio |
Great Attack | Purple | Red | Green | Slight increase in Mighty Blow and Magic attacks damage. |
Hitting | Yellow | Blue | Green | Increases HIT. |
Stepping | Brown | Green | Yellow | Increases SPD. |
Magic Arise | Blue | Purple | Brown | Slight increase in Rush and Magic attacks damage. |
Combinations of 5 Meteories[]
Name | Core | Meteorite 1 | Meteorite 2 | Meteorite 3 | Meteorite 4 | Effect |
d'Arrest | Red | Red | Red | Red | Red | Slightly increase Rush attack damage. |
Wirtanen | Blue | Blue | Blue | Blue | Blue | Increases the effectiveness of the Shield skill. |
Enke | Green | Green | Green | Green | Green | Slight increase in theft accuracy and Image Gauge gain. |
Catalina | Yellow | Yellow | Yellow | Yellow | Yellow | Slight increase in AP every turn. |
Giacobinids | Brown | Brown | Brown | Brown | Brown | Slight increase in all elemental resistances. |
Kohoutek | Purple | Purple | Purple | Purple | Purple | Recovers a portion of the Image Gauge every turn. |
Big Hit | Blue | Red | Red | Blue | Green | Increases critical hit ratio. |
Little Protection | Yellow | Blue | Blue | Yellow | Purple | Reduced rate to suffer from abnormal status effects. Increases all elemental attack resistances. |
Quick Turn | Brown | Green | Green | Brown | Yellow | Increases evasion rate. |
Steal | Green | Yellow | Yellow | Purple | Green | Increases AP. |
Mind of Yoichi | Purple | Brown | Brown | Purple | Blue | Increases HIT. |
Perfect Repair | Red | Purple | Purple | Blue | Red | Increases Image Gauge gain rate. Reduced chance to suffer from abnormal status effects. |
Black Dwarf | Black | Black | Black | Black | Black | All types of attacks will be equally increased in damage. |
White Dwarf | White | White | White | White | White | Slight recovery of HP every turn. |
Combinations of 7 Meteories & Perfect Rings[]
Name | Core | Meteorite 1 | Meteorite 2 | Meteorite 3 | Meteorite 4 | Meteorite 5 | Meteorite 6 | Meteorite 7 | Effect |
Garnet Star | Red | Red | Red | Red | Red | Red | Red | N/A | Increase critical hit ratio, all attack types powers. RES and Dodge rate decreases and enemies target you more. |
Sirius | Blue | Blue | Blue | Blue | Blue | Blue | Blue | N/A | Reduced damage taken. Reduces critical hit ratio and evasion as well. |
Arctus | Green | Green | Green | Green | Green | Green | Green | N/A | Increased chance to dodge enemy attacks. But you do lesser damage to enemies. |
Betelgeuse | Yellow | Yellow | Yellow | Yellow | Yellow | Yellow | Yellow | N/A | Recovers AP every turn. Decreases ATK and DEF by a bit. |
Procyon | Brown | Brown | Brown | Brown | Brown | Brown | Brown | N/A | Increased ATK,HIT,Dodge rate. But you lose HP every turn. |
Spica | Purple | Purple | Purple | Purple | Purple | Purple | Purple | N/A | Increased EXP gain rate. But ATK and HIT reduces. |
Altair | Black | Black | Black | Black | Black | Black | Black | N/A | Increased effects of healing items. Increases Image Gauge at the beginning of the battle as well. |
Vega | White | White | White | White | White | White | White | N/A | Increased effects of Cure skills. |
Materialize | Any | Red | Red | Purple | Purple | Green | Yellow | N/A | Fire, Wind, Earth attack and defense increases, Water and Thunder attack and defense decreases. |
Antares | Red | Red | Red | Red | Red | Red | Red | Red | Increased critical hit ratio, elemental attacks. However, HIT will reduce and you will be targeted by enemies more. |
Achernar | Blue | Blue | Blue | Blue | Blue | Blue | Blue | Blue | Reduced damage taken and nullify all abnormal status aliments other than poison and sudden death. However, your critical hit ratio and Dodge rate will drop. |
Mira | Green | Green | Green | Green | Green | Green | Green | Green | Nullifies all abnormal status aliments. But reduces your damage towards enemies. |
Capella | Yellow | Yellow | Yellow | Yellow | Yellow | Yellow | Yellow | Yellow | Increased success rates of stealing skills. However, all elemental attack and defense reduces. |
Becrux | Brown | Brown | Brown | Brown | Brown | Brown | Brown | Brown | Increased ATK and DEF abilities, HIT, Dodge rate. However, your AP and Image Gauge will reduce. |
Fomalhaut | Purple | Purple | Purple | Purple | Purple | Purple | Purple | Purple | Increased ATK, elemental attack and defense, HIT, SPD. However, your AP and Image Gauge will reduce. |
Polaris | White | White | White | White | White | White | White | White | Increased EXP gain rate by 100%, might negate all kinds of damage and reduces the chance of inflicting abnormal status aliments. Also grants Auto-Life ability ; When KO-ed, will auto-revive with 50% HP |
Great Wall | Black | Black | Black | Black | Black | Black | Black | Black | Reduces damage taken, increased success rate of stealing skills and elemental defenses. Also, at times, grants Sure-Hit ; Your attacks cannot be dodged. |
Rainbow | White | Red | Blue | Green | Yellow | Brown | Purple | Black | Increases ATK, and resistence to all elements. |
Alter Rainbow | Black | Red | Blue | Green | Yellow | Black | White | White | Increases ATK and resistence to all elements. |